Procedural generated platformer world (procjam2017)
A downloadable game for Windows and Linux
Made for procjam 2017.
This is an attempt at creating a procedural generated, non-linear, metroid-vania world. Well more or less.
There is 4 zones, each zone are split into 4 parts. At the end of each zone you get a new ability (eg. Wall Jump). The next zone requires indeed this ability to progress.
This can be barely called a game, there's nothing to do beside exploring ! This is just a small procedural generated prototype!
Controls:
KEYBOARD: wasd, arrow key: move, space: menu, space: jump, f: dash, r: morph, e: action
GAMEPAD: left stick: move, start: menu, A: jump, LB: dash, Y: morph, X: action
Credits:
- Made with unity
- Code and sprites by myself (sprvrn)
- m3x6, a font by Daniel Linssen
| Status | Prototype |
| Platforms | Windows, Linux |
| Author | sprvrn |
| Genre | Platformer |
| Made with | Tiled, Unity |
| Tags | 2D, Procedural Generation, PROCJAM |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller |

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